Know what production changes mean for audio.

Ayoha helps game audio teams understand which production changes matter, what they may affect, and where to focus before issues surface late.

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Illustrative product view: ten production changes arrive from gameplay, animation, level, build and implementation work. Three are shown as relevant to audio, each with what it may affect and connect to.

Game production never stands still.
Audio needs to stay in sync.

  • A gameplay system changes.
  • An animation is updated.
  • A level is reworked.
  • An implementation shifts.

Each looks small. Its downstream implications for audio can be hard to see.

  • What changed?
  • What might it affect?
  • Who needs the context?
  • What deserves attention now?

Turn production change into relevant context.

  1. 01 Change detected A change enters the picture.
  2. 02 Potential audio impact Designed to identify where it may matter to audio.
  3. 03 Relevant context Related systems, dependencies and changes come into view.

Illustrative product view: a change to a vehicle handling system is detected in an example build. Potential audio impact is listed as engine parameter behavior, surface interaction logic and existing implementation dependencies. Relevant context shows three related changes, two connected systems and four audio dependencies. Unrelated changes in the same build recede.

  1. 01

    Understand what changed

    Track the changes that may matter to audio.

  2. 02

    See what may be affected

    Connect them to systems, implementation and dependencies.

  3. 03

    Focus attention earlier

    See what deserves attention before it becomes a late discovery.

Built around how games are actually made.

Systems evolve. Assets move. Implementations change. Teams work across disciplines and time zones.

Context can disappear between them.

A production intelligence layer for game development, starting with audio.

Without Ayoha

  1. Something changes
  2. Impact is discovered later
  3. Context has to be reconstructed manually
  4. Audio, engineering or production may need to investigate
  5. Work may need to be revisited

With Ayoha

  1. Something changes
  2. Relevant context becomes visible earlier
  3. Audio knows where to look

Shaped by real game-development workflows.

Ayoha is being shaped through direct conversations and technical discussions with experienced teams across game development.

Help shape Ayoha with us.

We're inviting a small number of game studios into Ayoha's private beta. If this problem feels familiar to your team, we'd like to hear from you.

We'll review your request and get in touch personally.

We'll only use these details to contact you about Ayoha and the Beta.

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